The Iron Gods
The Technic League was never intended to become the blight on Numeria that it is today. The group was intended to be an instrument of salvation for its founder, and a source of knowledge and enlightenment for all who joined her. In 4501 AR, a peculiar event transpired amid the wreckage of the Divinity, a lone survivor of the original crew was released from the stasis chamber where she was preserved in a state of suspended animation. This survivor was Sidrah Imeruss, a low-ranking human soldier. Sidrah found herself a stranger on a world unlike any she had known before. As a competent warrior, Sidrah was able to survive, learn the local languages, and assess her situation. She learned of the local population’s aversion to technology after she recovered a few “artifacts,” which to her were merely pieces of standard equipment. Sidrah soon heard of Silver Mount and surmised that this large section of Divinity might contain a shuttlecraft or distress beacon she could activate. Yet, accessing the ruined vessel proved no easier for her than anyone else. This conundrum led to the conception of the Technic League. Sidrah concluded that to pull off an escape, she needed allies, so she traveled to Chesed to seek them out. There she found an audience willing to listen about matters technological-the city’s local wizards . These magical practitioners dismissed the barbarians’ superstition of magic and were less easily put off by taboos. Many secretly possessed small technological treasures of their own, and these learned scholars were initially dubious that some mere “warrior” could tell them anything they had not already ascertained for themselves . Sidrah, bereft of magical powers, was nevertheless born and raised in a highly technological society, and was able to convince the group that the ruins were part of a massive starship that crashed thousands of years ago. Furthermore , Sidrah explained the purpose and function of many of the wizards’ devices, and provided them with an altogether new understanding of everything they had discovered thus far by placing it in the proper context. She rapidly attracted a cadre of arcane spell casters to her side, preaching to them that technology was not to be feared. She dubbed this fledgling group the Technic League. The original Technic League was a secret society, in large part because, in its early days, the barbarian tribes of Numeria were even more intolerant of technology than they are today. Sidrah Imeruss modeled the League after the only command structure she knew, the interstellar navy under which she had served. She gave herself the rank of captain and chose her second-in- command, Mulrach-Zeer, as her first commander. This would prove a fatal misjudgment. Mulrach-Zeer demonstrated genuine enthusiasm for what Sidrah taught, but he was also a grasping, fearful man who longed for greatness and power. Over the span of many years, the group attracted new members, collected new artifacts, consolidated its resources, and planned its expedition into Silver Mount. In 4509 AR, the group finally began their exploration. Shortly after they arrived and set up their base camp, Mulrach-Zeer assassinated Sidrah Imeruss. He then addressed his confederates and declared that he was their new captain. None of the cabal’s members knew more about technology than the wizard, and none of them wanted to walk away from the power that Silver Mount might contain, s o they went along with his treachery. Sidrah’s former commander became the new head of the Technic League, and the group was forever shaped by his vile act of betrayal. Mulrach-Zeer soon realized that he had gone ahead with his plans to take over the group prematurely, for though he understood technology better than the others, he didn’t have all the answers he needed to assail Silver Mount. The best method to breech its metallic walls was still unclear. It took 3 years for the Technic League to devise a means to cut open a doorway- sized section of the hull using skymetal tools. During the interim, the group studied and experimented with the different fluids and chemicals that oozed from the structure. Technic League mages discovered that ingesting these chemicals caused numerous strange effects, and that many of the chemicals were intoxicating and addictive. Exploration has progressed slowly but continuously inside Silver Mount over the last 200 years. The League encountered the gearsmen inside the ruin, and took control of them as their own private army (or so they thought). Command of the gearsmen granted the League exclusive control of Silver Mount, and led to the League’s conquest of Starfall. It also marked the end of the Technic League as a strictly secret society, and ushered in the beginning of its domination of Numeria. The Technic League spread its influence out from Chesed and Starfall. Armed with potent magic and powerful technology, the arcanists eventually acquired either complete control or considerable leverage over almost every populated settlement in Numeria. Initially, the mages presented themselves as the guardians of civilization against Numeria’s barbarian tribes, and there was an element of truth to this claim-the Technic League’s power has always been formidable enough to deter anything less than a fully unified barbarian threat. In time though, the Technic League revealed its lust for power and transformed its members into the slave masters of the region. In 4688 AR, one man decided to throw off the yoke of the Technic League and take a stand. Barbarian warlord Kevoth-Kul of the Black Horse tribe waged a 2 -year campaign to unite the barbarian tribes of Numeria under his banner. In 4690 AR, Kevoth-Kul strode defiantly into Starfall with an army, intending to bring the Technic League to its knees. His show of power was successful, and the Technic League surrendered unconditionally. Kevoth-Kul never realized that his conquest was, in fact, a trap. The Technic League pledged fealty to him and crowned him Numeria’s new Black Sovereign. The Sovereign suddenly found himself in “command” of the League’s considerable technological resources and in possession of an army of robotic gearsmen to protect his new capital. The Technic League immediately introduced him to all manner of strange narcotics and provided whatever the decadent pleasures the Black Sovereign demanded. Now Kevoth-Kul rules from a drug-induced haze and allows the secretive cabal great authority throughout the nation. The suspicious nature of the Technic League reinforces members’ insularity and usually precludes alliances with others. The Technic League and the Pathfinder Society stand in direct opposition. The former group is dedicated to the absolute control of lost knowledge and esoteric lore, while the latter’s primary purpose is to discover and disseminate it. In 4704 AR, the League convinced the drug addled Black Sovereign to burn the Pathfinder Lodge in Starfall to the ground. The Sovereign also proclaimed that any Pathfinder caught stealing secrets or technology would be hanged. The Pathfinder Society has since secretly relocated to Castle Urion and Hajoth Hakados , two Numerian settlementswhere the League’s authority is not yet absolute.